Supreme Editorial Eye #3
Time to look at the Supreme Cards (details may still vary after the open beta):
Looks familiar? Good!
This is the side you will be seeing when buying a blister. It tells you pretty much everything that you need to recruit the model.
By looking at the card, you know Howler’s Level, faction and subfaction. The new things: base size, Minion+(how many Minion levels the Supreme brings to the team – yes, Resources you knew are gone) and AP+ (how many AP does the Supreme generate for team – gone is the old mechanic of level based AP generation).
Now, let’s turn the card to its gaming side.
The beauty of the new PC cards is that all info is one side of it. You will waste no time flipping the cards.
Let’s look at the top bar (the dark grey). Each model has its type clearly stated: Howler is Living, but you will also find Non-Living, Mechanical, E.T. and Outsider or any combination of them. This allows you quickly to assess what models get affected by certain Actions. The new icon represents movement – now Supremes and Minions will have different movement values – previous Blitzer bonuses are incorporated in one stat. Howler can Sprint – which is a default movement type – but other Supremes will be able to Fly, Blink, Bound or Wallcrawl.
Each Supreme comes with a selection of Powers. The first one is always a Role Power, so Howler will share his Blaster Power with Ace of Wraiths, Tangent and other Blasters. Then each Supreme gets one Power per level. One for Howler, sorry amigo. As you see in his case, he may still do what he used to do (and much more as you will soon find out) but there is much less text on the card to go through.
The light grey area might be something of a surprise to all Pulp City players. Gone are skills and team powers, welcome Powers section that combines both and puts all of the needed information on the card and not inside the book.
But first, Actions. Each Supreme has access to 3 Actions. There are no universal Actions anymore. But the way Actions work now (see next Editorial Eye), you actually end up having more choices then before. Howler can blast his guns with two Projectile Actions and surprise his enemies with a Reaction when Targeted by enemy (Reaction is a new type of Action that may be triggered when models are charged, shot at etc.).
Catch the next Editorial Eye to get familiar with the Action Roll – probably the biggest change t0 the game mechanics.