Somewhere on the  West Coast, there is the glamorous Pulp City. Please come and visit us! Well, that is what I am supposed to say. The truth is: stay away for as long as you can! Corrupted, money-driven and bloody dangerous, Pulp City is a place to avoid unless you want to be a witness of alien invasions, undead monstrosities parading in the daylight or insane killer robots slaughtering your friends. And that is all just for the starters...




Unique setting !

It’s where spandex heroes clash with giant apes and alien invaders!


Two Factions,
1000 options

It all comes down to making a choice between Heroes and Villains, and as you will shortly learn some Supremes fight for all sides!


Easy start

All you need is 3+ miniatures a side plus the free starter rules, coming up soon.




Welcome to the first in series of short Rules briefings that will shed some light on the game mechanics before the release.

How to build your Super Team for the game?
Each game (we call them Encounters) has a set level:

Level 3 being the lowest, Street Fist Fight pits 2 Supremes vs. 2 Supremes.
Level 24, go figure, Apocalypse is an event on a cosmic scale!

For each level of the Encounter, you are entitled to recruit one level of Supremes with several restrictions.

Level 1 Supremes are your basic Heroes and Villains with a decent statline and focused skills - they are usually very good at one thing and very average at rest. Their Team Action is very weak and comes in handy very rarely.

Level 2 Supremes have a slightly better statline, more Action Points and are usually more flexible. What really sets them apart is the Team Action, a special power that immensely helps the team.

Level 3 Supremes are extremely rare and usually happy with being shadowy manipulators or ultimate goody doers! In most of the games you will usually have one or no Level 3 Supremes. They are usually the leaders of their factions.


Restrictions: You can have one Level 3 Supreme for every full 12 Levels of Encounter. You should always  try, as near as possible, to have as many Level 1's as Level 2's unless a game scenario says otherwise . That means you can usually get away with having three Level 2's and two Level 1's or five level 1's and four Level 2's but never ten Level 1's and two Level 2's.


In Game Basics #2: we'll cover the alignment issues: Heroes and Villains.





Editorial: From the Creative Team
Pulp City ABC
Game Basics #1: Building a Super Team
Game Basics #2: Supreme Card
Game Basics #3: Resources
Game Basics #4: Action Pool
Beyond the Portal: Battle Report