Somewhere on the  West Coast, there is the glamorous Pulp City. Please come and visit us! Well, that is what I am supposed to say. The truth is: stay away for as long as you can! Corrupted, money-driven and bloody dangerous, Pulp City is a place to avoid unless you want to be a witness of alien invasions, undead monstrosities parading in the daylight or insane killer robots slaughtering your friends. And that is all just for the starters...




Unique setting !

It’s where spandex heroes clash with giant apes and alien invaders!


Two Factions,
1000 options

It all comes down to making a choice between Heroes and Villains, and as you will shortly learn some Supremes fight for all sides!


Easy start

All you need is 3+ miniatures a side plus the free starter rules, coming up soon.




 

Game Basics #2: Supreme Card

 Every Supreme blister comes with special cards that detail the specifics and powers of the model.  Let's talk about our big friendly Supreme, Hellsmith.

 

 

a/ Name: As you can see, not only does it give away the nick or the true name of the Supreme but also hints his/her affillation with one of  the super teams rocking the city. Hellsmith belongs to the Forgotten faction, evil gods, demigods, demons and their minions. Playing a team composed of one sub-faction gives certain benefits, described on the leader's card.

Don't worry, the  non-aligned  Heroes and Villains will form  super teams as well!

 

b/ Hero or Villain?  (Left Top):  Whether the Supreme is a Hero or Villain … or both!

 

d/ Origins (Right Top):  Science, Nature or Mystery.  Remember paper, stone, scissors? Works pretty much the same when the rolls are tied between two Supremes.

 

e/ Traits (Left Panel): Strengths and weaknesses of Supremes: Strength, Defense, Energy, Agility, Mind and Spirit. Red Traits are Trump Traits - for each Supreme Level, there is one Trump Trait. Trumps give re-rolls.

 

f/ Level: From the lowly 1 to a Leader’s 3

 

g/ Damage:  Number of Damage Points a miniature may take before becoming Incapacitated or in some cases Eliminated.

 

h/ Action Points or Action Points Allowance (marked as AP): Number of Action Points a miniature may use per Game Round drawn from the team’s Action Pool.

 

i/ Skills (Bottom):  Very handy. Our horned friend Knocks Down enemies (thanks to Bruiser) if he inflicts enough Damage,  can't be Knocked Down and uses Minions as snacks to  improve his health level. Nasty!

 

The back of the card shows:

 Exclusive Actions: A set of Actions that can be used only by the miniature with them on its card. 

Team Power: An active power that benefits the Supreme and/or the team. In some cases the Team Power is more of a hindrance than a benefit.





Editorial: From the Creative Team
Pulp City ABC
Game Basics #1: Building a Super Team
Game Basics #2: Supreme Card
Game Basics #3: Resources
Game Basics #4: Action Pool
Beyond the Portal: Battle Report