Game Basics #3: Resources
Once you are done picking the Supremes you want to play with, it's time for the Resources. For each Encounter Level, you may pick one Resource Level. Most of the Supremes in Starter Sets come with their own Exclusive Resources, but there will be a lot of universal ones published in the book, online or with blisters releases.
Resources come in 5 types:
Minions, Artifacts, Weapons, Devices, and Misc
a/ Minions are footsoldiers of Supreme Teams. Hoodoo is accompanied by her undead wolf companion, Phalanx commands hordes of Spartabots created by Hellsmith, Dead Eye may count on the support of Pulp City PD.
Most of the Minions are one Damage models and must be Commanded (given Actions) by Supremes.
The downside is that Minions DON'T increase the Action Pool so the choices who gets to be activated are even tougher when you overdo with their ammount.

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b/ Artifacts: usually Supreme-Exclusive, are available for Nature and Mystery Supremes. They provide special Actions, Trait-boosts.
c/ Weapons: available only to Supremes with Weapon Master X Skill so you may see Guerilla trading his minigun for a rocket launcher while it is unlikely to see Twilight do as well. If a Supreme has no Weapon Master X Skill, it may still use Supreme or Supreme Team Exclusive Weapons.
d/ Devices: available only to Science Supremes come in two variants: Personal (Force Fields, Teleport Anchors etc.) and Non-Personal (Spy Bots, Nano Crawlers etc.). Ranging from useful gizmos to scouting robots, they provide some great tactical options.
e/ Misc: everything that doesn't fit above. Usually situatuational random conditions like Unsettled Debt (a sneaky Citizen shoots at a Hero!) or Heroic Call (affecting all field, minor healing or other tactical options.



