Somewhere on the  West Coast, there is the glamorous Pulp City. Please come and visit us! Well, that is what I am supposed to say. The truth is: stay away for as long as you can! Corrupted, money-driven and bloody dangerous, Pulp City is a place to avoid unless you want to be a witness of alien invasions, undead monstrosities parading in the daylight or insane killer robots slaughtering your friends. And that is all just for the starters...




Unique setting !

It’s where spandex heroes clash with giant apes and alien invaders!


Two Factions,
1000 options

It all comes down to making a choice between Heroes and Villains, and as you will shortly learn some Supremes fight for all sides!


Easy start

All you need is 3+ miniatures a side plus the free starter rules, coming up soon.




Game Basics #3: Resources

 

Once you are done picking the Supremes you want to play with, it's time for the Resources. For each Encounter Level, you may pick one Resource Level. Most of the Supremes in Starter Sets come with their own Exclusive Resources, but there will be a lot of universal ones published in the book, online or with blisters releases.

 

Resources come in 5 types:

Minions, Artifacts, Weapons, Devices, and Misc

 

a/ Minions are footsoldiers of Supreme Teams. Hoodoo is accompanied by her undead wolf companion, Phalanx commands hordes of Spartabots created by Hellsmith, Dead Eye may count on the support of Pulp City PD.

Most of the Minions are one Damage models and must be Commanded (given Actions) by Supremes.

The downside is that Minions DON'T increase the Action Pool so the choices who gets to be activated are even tougher when you overdo with their ammount.

b/ Artifacts: usually Supreme-Exclusive, are available for Nature and Mystery Supremes. They provide special Actions, Trait-boosts.

 

c/ Weapons: available only to Supremes with Weapon Master X Skill so you may see Guerilla trading his minigun for a rocket launcher while it is unlikely to see Twilight do as well. If a Supreme has no Weapon Master X Skill, it may still use Supreme or Supreme Team Exclusive Weapons.

 

d/ Devices: available only to Science Supremes come in two variants: Personal (Force Fields, Teleport Anchors etc.) and Non-Personal (Spy Bots, Nano Crawlers etc.). Ranging from useful gizmos to scouting robots, they provide some great tactical options.

 

e/ Misc: everything that doesn't fit above. Usually situatuational random conditions like Unsettled Debt (a sneaky Citizen shoots at a Hero!) or Heroic Call (affecting all field, minor healing or other tactical options.





Editorial: From the Creative Team
Pulp City ABC
Game Basics #1: Building a Super Team
Game Basics #2: Supreme Card
Game Basics #3: Resources
Game Basics #4: Action Pool
Beyond the Portal: Battle Report