Dead Eye – Behind The Mask

deadeyeDead Eye

Powers & skills: superhumanly strong cyber-arm; inspiring leader; indomitable will.

Dead Eye is the unofficial Leader and focal point of Pulp City’s Supreme vigilantes, those mostly working outside Heavy Metal, Blood Watch and even the Way. He has been on the Supreme front line since he first reappeared in public view, trying to atone for his personal fall from grace. A great tactician, Dead Eye is an unwavering defender of Pulp City  equally adept at inspiring others as well as bringing the smack-down to any who threaten his home town!

 

quarterbackkolor kopiaDead Eye combines personal courage, cyber enhanced strength, and a tactical acumen that impresses even C.O.R.E. If you like the kind of Leader who is always at the forefront of conflict then Dead Eye might be for you.

Dead Eye has high strength and an outstanding melee Action: Power Smash. This allows him to use the Smash It Up bonus and hit people with cars etc. for an extra die. He also has a ranged Ray Action, allowing him to hit multiple models at once. Finally, Walk It Off allows him to remove Stun and Suppress from friendly models, a useful counter-measure especially against Necroplane and Coven who use Suppress often.

Perhaps his biggest strength is his Tactics Power, allowing another friendly model to Activate directly after Dead Eye’s first Activation every round – an incredibly potent tool for setting up combos. His Faction Leader Card gives bonuses to any friendly model attacking models of higher Level, excellent when fielding a number of Level 1 Supremes, or to help counter an enemy Powerhouse.

Dead Eye works great with the Hero Starter set, as they are all effectively Indy Hero’s and represents a smart way to quickly bring your team up to Level 9. Add in Dead Eye’s favorite Minions the Vigilantes for more board control (they benefit from extra dice against Enemies when in Dead Eye’s Team), and really kick things off.

Vigilantes All

 

Dead Eye can be found in the web-store here: Dead Eye (link) – his game card can be viewed in-store

Vigilantes can be found in the web-store here: Vigilantes (link) – their game card can be viewed in-store

100 Voices – Behind The Mask

100voices100 Voices
Powers and Skills: Mind Control, Madness, Teleportation.

A being of madness made flesh. This recent arrival to the ranks of Pulp City’s Supremes was once a crooked lawyer named Eric Hanson, a man with a bloodthirsty streak he kept hidden until Dead Eye brought him to justice. Now, he has begun to consolidate a power base around the ruins of Ashville Asylum. 100 Voices spreads madness and chaos in his wake and seems to control the minds of those around him. His ultimate goals are not yet clear.

 

100 voices no head shotWhy should you be using 100 Voices in your Team?

Madness, chaos, and the ability to do the unpredictable are the main advantages of 100 Voices. He has access to Mind Control as well as a powerful and versatile de-buff Action; His Mind Control Action (Whispers) has synergy with Voicelings being in Base to Base with the target, allowing 100 Voices to roll an extra die. His final Exclusive Action allows friends and enemy’s alike to perform free attacks against models in Base to Base. This ability is wildly fun, and often unpredictable. 100 Voices is a powerful psychic and works well against Nature teams and especially models with low Spirit Trait as they may be forced to use their Spirit value in place of their normal Trait when Attacking.

Adding 100 Voices to your Villain Starter instantly creates a powerful Level 9 team of Indy Villains. This gives you access to 3 Leader Cards and 100 Voices own powerful Faction Card: Whispered Screams. Add Voicelings for a level 10 Team with in-built synergy with 100 Voices.

 

Voicelings_together100 Voices can be found in the web-store here: 100 Voices (link) – his game card can be viewed in-store

Voicelings can be found in the web-store here: Voicelings (link) – the Voicelings game card can be viewed in-store