Six Feet Under (Hero)

Code-name: Six Feet Under

Full Name: Ken Meyers

Faction: Blood Watch

On one parallel version of Earth, extinction came unexpectedly on a Monday morning in 1982. Without warning, skies opened and huge hoverships cast shadows over the biggest cities of North America. The ‘human component’ was the target, as Necropoliticians called it, as life energy was harvested into huge containers, rapidly extracting this resource out of living and screaming bodies. Raiding parties then dropped to the surface to search for survivors.

A treaty had been signed by the President of Euroasia and Lord Hellfax of Necroplane. The new alliance with the alien race was intended to be a decisive move in a war that had lasted for over a decade, with neither Euroasia nor Panamerica able to deal a final blow. But none of the Euroasian officials had expected this outcome. Earth’s doom was sealed as Necroplane replenished its energy resources and soon attacked Euroasia after Panamerica fell.

Ken Meyers had been finishing his nightshift as a security guard at Oakland Cemetery in Atlanta. He loved his job for he loved gazing at the stars, imagining how it would be to travel in space. An avid sci-fi fan, Ken spent most of his eighteen years getting ready for an alien invasion that he was sure had to come one day.

When ray-beams tore through clouds, unlike most of his fellow citizens, Ken was ready. He dove into one of the freshly dug graves and shielded himself with a heavy lead cover. He stayed there until finally a terrible silence fell, with none of the usual sounds of the city as it would normally be waking up for another busy Monday.

The barren land pulsed and heaved, the ground still crying from the abuse that had rained from above. When at last Ken crawled out of hiding, he knew he was not unscathed. His body ached, a terrible swelling came over him, and to his horror, he realized that his body had started warping, his teenage frame elongating to nine feet in height, and powerful muscles bulged under what remained of his outfit.

Ken let a cry of pained fury out when he realized that he had absorbed some of the life energy harvested by the hoverships. His insane howls drew the attention of a raiding party. The necro-constructs found the hulk unconscious and under their master’s command carried him through the quantum hole to the Necroplane’s infamous prison, the Hellrock.

Lord Hellfax studied Ken for many months, for this was the first case of anybody surviving exposure to necrorays. For Ken it seemed like an eternity of torture, his body pinched, cut, and burnt more times that he could count. Yet the Lord did not realize that with each blow Meyers became more powerful, his strong will growing like a storm, until the chalice of his fury and hatred was full. He was just waiting for the right moment.

And then it came. Something weird happened one day, the guards began running like crazy. It was so unusual that even Lord Hellfax broke from his sadistic routine and walked over to the window to see what was happening.

Ken tore his chains from the walls with one powerful pull that surprised even him and slung them around the neck of amazed Hellfax, snapping his head off. By the time the body hit the floor, Ken was long gone, smashing a hole in the wall and plummeting a hundred feet to the ground. Yet he did not die, instead he ran onwards, fuelled by insanity, and by hatred, with no goal, and no escape plan.

Chased by legions of Necro G.I’s, Soul Golems and nightmare herders, the man soon to be known as Six Feet Under ran through the barren landscape of the Necroplane until he was so tired he collapsed to his knees. Soon he was surrounded by the minions of the dead who gathered like vultures around a dying defiant lion. One Soul Golem lifted Ken’s powerful body with ease and the balefire in its cyclopean eye brightened to burn the infidel who slew Lord Hellfax.

At that moment fate twisted and help arrived. From Blood Rose’s portal came the entire Blood Watch, with V.H. leading the charge and decapitating the undead, while Sgt. Bale and Red Riding Hoodoo blasted the animated corpses with their arcane tricks, bolstered by Blacksmith’s mighty hammer, forcing the disarrayed Necroplane forces into retreat. Soon the battle was over and the Team carried the fallen hulk through the portal back to the safety of their headquarters.

Ken Meyers died that night, and Six Feet Under was born. The only way to keep his fury and hatred from slaughtering everything nearby was to channel it into destroying as many evil Necroplane beings as possible. And possibly save this Earth from what had happened to Ken’s home.

Six Feet Under never steps back. His traumatic experiences in Hellrock Prison stripped the remnants of his sanity. Caring only for his teammates, Six Feet Under swings his huge shovel and rams into his enemies, no finesse, just brute strength. With nothing to lose, the hulking giant is capable of withstanding not only powerful blows but also the dark arts of magic and mind control. Like the rest of Blood Watch, Six Feet Under is an expert in slaying the dead and the supernatural. But unlike some of his friends, he takes great pleasure in it.

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Apebot & Virus (Hero/Villains)

Apebot and VirusCode-names: Apebot & Virus

Full Names: Apebot & Subject 046

Faction: Ape Revolution Committee

If a person was able check the research logs detailing Professor Andryshnikov’s primate experiments, and if they looked for any entries about the A.R.C. Supreme today known as Virus, they would find quite a few records, starting with a sentence that would highlight the small monkey’s future capacities: ‘Subject 046 appears to be highly interested and proficient with hand-held electronic games.’

virus-page-001A long time before the ill-fated shuttle plummeted to Earth, Subject 046 had mastered all the primitive electronic games his era could muster. His technological capabilities were evident in a number of areas, but he seemed to above all focus on the electronic diversions made available to him.

In time, Subject 046 and the other young primates were launched into space, eventually crashing to Earth, and surviving only by some miracle.

While in South America, when the nascent A.R.C. was salvaging all of the precious items they could from the shuttle wreck, the skilled spider monkey discovered that the ship’s main computer had several games loaded in its memory. Pong, Space Invaders, and Asteroids immediately captured the imagination of the A.R.C.’s technological genius in-the-making. Not willing to part with these treasured delights, he quickly redesigned a training bicycle into a motorized three-wheeler that would help him to drag the computer and other necessary components to his destination.

virus-page-002A few years later, with the A.R.C. and its loot smuggled into Pulp City, Guerilla assigned the task of researching new means of combating enemy Supremes to Dr. Red and Virus. Since “da teknology” was more or less black magic to the fierce leader, they could do whatever they wanted. First on their agenda was the creation of advanced weaponry. In a frenzy of development they constructed plasma guns, new types of ammunition and grenades, all to aid the cause of the A.R.C., and possibly more likely Red’s own agenda within the Team. But the little spider monkey wanted something bigger, more fearsome, something to test his ingenuity and expertise, something that could be A.R.C.’s trademark.

Virus posed himself a question: if in a game of Pong a paddle would be used to chase the ball, why couldn’t a robotic body be programmed to chase real enemies?

apebot-page-001Thus, the first Apebot was born, or rather constructed. The simple gaming algorithms that Virus prized so highly were built into its computer brain, and shortly afterwards, the mighty beast of steel saw its first action. Everything was fine to begin with; Apebot (the paddle) chased down stray a Grimm (the ball) and repeatedly kept smashing its opponent against the asphalt. The faulty and simplistic programming saw its demise when many more Grimm arrived, and Apebot’s brain circuitry fried as it was not able to process so many ‘balls’ that needed to be ‘paddled’.

The second, driven by more advanced programming, crashed after a month of steady work, when Apebot was overcome by swarms of Heavy Metal Sentry Bots, failing to attack Androida who controlled them. Virus noted that Apebot performed well against many ‘balls’ but failed to recognize and eliminate ‘the opposing paddle’. More work was needed.

apebot-page-002The current Apebot programming still retains some faults as Virus has not been able to overcome every bug, but nonetheless he has created a primitive form of artificial intelligence. The robotic hulk freezes every time it fails to complete a series of complex patterns. However, as long as Virus is near to Apebot, able to override its programming directly, the steel gorilla performs wonderfully. It is able to process increasingly more advanced commands and make simple tactical decisions.

What has been even more important and absolutely unexplainable through the basics of its programming, is that the bond between Apebot and its creator Virus is much more than one would expect from more than three tons of steel and a little over fifteen pounds of spider monkey.

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Father Oak & Acorn (Hero/Villain)

oakandacornCode-names: Father Oak & Acorn

Full Name: William Oakland & Acorn

Faction: Settler’s Green

William Oakland spent his childhood in and around Pulp City’s Settlers Park. It was the only place in the whole city he felt at home. His days were spent climbing trees and playing hide and seek in the bushes. He would often help the gardeners to plant flowers and tend to things around the park. Nothing upset young William more than watching people litter and defile his beloved park.

acorn-page-001His love of the trees and flowers never faded as he grew up. After high school he got a job working for Pulp City Parks and Recreation. For the next twenty five years William took care of his beloved park. It was widely rumored that he slept under the trees more than he did at home. He was often seen talking to the various trees and bushes as he tended them. No one seemed to mind though as his work was always done.

Things went bad for William when Royal Investments, backed by some sleazy city councilmen, bought out Settlers Park. William found himself without a job and with his park in danger of becoming another high-rise office complex. William became insane with grief and despair over the news.

acorn-page-002Late at night William screamed his rage and fear into the night clawing at his own skin in his madness. From the darkness a voice called to him from the tallest and most ancient oak tree in the park. William knew this tree, it was the Heartwood, the soul of the park and it spoke to him. William followed the soft green voice and disappeared into the ancient tree for three long weeks.

When at last William Oak emerged he had changed. His legs were long and bark covered, with toes like tree roots. His arms seemed a mass of leafy branches or vines that stretched to incredible length. He had super human strength and stamina. More than that, he could command plants and the very earth itself to do his bidding. Finally William Oak felt complete. He had a purpose and the power to do what needed to be done. Covering himself in a simple homespun robe, William Oak was no more. Father Oak was ready to take back the land and defend it against all interlopers.

fatheroak-page-001Royal Investments was poised to break ground on the new office site that same morning. They had in attendance members of local and state government and a large crowd. Father Oak burst from the park during the speeches, scattering the assembled crowd. In the process he destroyed several bulldozers and other construction equipment. After this he claimed that any person entering his park and threatening the welfare of his children would be punished. His claim that the trees were his children earned him the name Father Oak.

Since then Father Oak has continued to protect Settler’s Park and other natural sites throughout the city. Royal Investments realized that the risk of developing Settlers Park was simply not financially sound; Father Oak has cost them too much in equipment and manpower over the years. He has even managed to foil any Supremes that have threatened his land.

fatheroak-page-002Many people have flocked to join Father Oak in his back to nature approach. A gathering of hippies, both young and old, now resides in Settlers Park. These folk dubbed Tree Huggers by the populace are almost as much of a menace as Father Oak himself. The Tree Huggers spend their time tending the trees and planting simple gardens shepherded by Father Oak. They live off the land and in peace with the land. They welcome any who would join them. Supremes have also begun to answer a call, and a new Faction appears to be emerging which has been called by some ‘Settler’s Green’.

Eighteen months after Father Oak first appeared in Pulp City the Heartwood tree called to him once more. Following the trail of the voice again, the great tree yielded up to him a small child. This was Acorn, the daughter of Father Oak and the mysterious Mother, or so he claims. Father Oak takes great pride in his Acorn and will go to any lengths to protect the child. The child of Father Oak and Mother is a fey and innocent seeming girl of around seven years of age. Though she has been in Pulp City for several years she has not appeared to age. She wears simple colorful dresses and is often barefooted. She has deep green hair and flowers seem to be woven into, or perhaps growing from it at all times.

fatheroak-artAcorn is a curious, friendly and outgoing young child. She has a control over plants and the earth that rivals that of her father. Her cheers give Father Oak greater strength, and her temper has leveled buildings. Certain agencies have attempted to study Acorn but any such attempt raises Father Oak’s wrath. In one famous case the Department of Child Services attempted to take Acorn from the park sparking a major civic uprising. The Tree Huggers marched on city call en masse. When that failed to see her returned, Father Oak began tearing up downtown. This sparked a major encounter with members of Heavy Metal. Ultimately it was Acorn herself who decided it was time to return to the park. She destroyed the top floor of the Department of Child Services when a large pine grove suddenly grew up around her. She then skipped down the street and jumped into her father’s arms. The whole mob left the downtown area as quickly as they had come.

Father Oak will defend any park or natural resource. He has on several occasions gone on rampages in the downtown area. Seeking as he says to destroy the machinery that threatens the earth. Pulp City’s heroes have always managed to chase him back to his park with minimal loss of property. Other times Father Oak or Acorn have come to warn the people of Pulp City of impending danger. Father Oak is an unstable but powerful ally and will do anything to protect Acorn or the Green places of Pulp City.

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