Full name: Toxic Grimmvenger
Dusk was giving way to night in the outskirts of the Industrial Zone. Nestled on the outer edges of the area, Zenith Chemicals was a plant that had seen far better days. Rust crept along the seams of painted metal chimneys that reached like fingers for a darkling sky, while manufacturing detritus lay discarded in unused parts of the lot. At the outer perimeter, a squat, lumpy-skinned creature stuck his tongue out between crooked teeth as he roughly hewed a hole in the plant’s fence. Low-pitched snaggletoothed chuckles erupted among his companions as the barrier was breached.
The Grimm raiding party scurried through the haphazard hole in the oxidized chain-link fence. Twelve figures passed through the opening, for the most part each different and distinct from the next, yet all recognizable as part of the same species. Among them were several Grimm with bodies not unlike sacks made flesh, with limbs attached.
Their guttural speech followed patterns unintelligible to human ears. “<Way this, is way this>,” said the principal Grimm, a half-blind creature with pale skin, clad in ragged robes and walking with the aid of a stick. The others followed his lead.
“<Hur, hur>,” laughed a punk-looking brute with a mohawk, his frame bigger than the rest. Whether he was laughing at the lead Grimm or something in his own addled brain was not clear.
The band approached the largest of the Zenith buildings. In the distance, the rhythmic movement of flashlights indicated a pair of security guards doing their rounds. When the lights were clearly moving away, the robed Grimmancer signaled to the large Hooligrimm, who shoulder charged a side door open. The Grimm trooped in, oblivious to the sound of the clattering door they stomped over.
Under the guidance of the Grimmancer the Grimm set to work, grabbing samples of various chemicals to take back to the Grimm tunnels. Flesh-sack Grimm were filled with an assortment of industrial fluids. Four of the SackGrimm were dispatched to fill themselves up with shampoos. Another SackGrimm was dispatched high to a walkway above a vat marked with danger signs, and emblazoned ‘Danger – Waste Chemicals’. The Hooligrimm accompanied him, dangling the SackGrimm into the bright green viscous fluid, scooping it up and filling up the suspended bag-like Grimm.
Two security guards opened fire on the intruders, bullets plunging into one of the SackGrimm, causing an instant violent liquid explosion. The force of the creature’s body bursting ruptured a huge nearby vat, its spilled contents forcefully washing away the Grimmancer and another Grimm. Another SackGrimm looked on at the scene, startled, and lacking direction without the party leader. An involuntary gag reflex caused the SackGrimm to spray its storage-stomach full of chemicals onto an electrical panel immediately in front of it. The creature was instantly felled by an electrical arc which danced up the metal gantry. The Hooligrimm fell into the vat, stunned by the electrical shock, his skin blistering as he sank down, unable to swim to the surface as he had never needed to evolve such a skill. The remaining SackGrimm juddered as the electrical current swept through his body, and he too fell into the vat.
Fire broke out on the electrical panel, quickly spreading round the plant, fueled by igniting flammable liquids. The owners of Zenith had cut corners, finding it cheaper to bribe safety inspectors rather than bring the place up to code. They would come to regret those decisions. The guards looked on momentarily before they fled in panic.
The next day, and Zenith Chemicals was a smoking ruin. Captain Hadron and Dr. Mercury assisted with the clean-up once it had been identified that Grimm were involved. Grainy CCTV footage from a neighboring plant showed twelve Grimm make their way through the Zenith fence. Later recordings showed four of the creatures wandering back through the hole they had made in the fence, their bodies stretched like balloons filled with water. When the Heavy Metal Supremes had recovered the remains of the rest of the Grimm, they counted only seven more. A thorough search followed, but no other Grimm was found.
Days later, a Grimm truly unlike any other wandered into the furthest tunnels of the Underempire. Its misshapen body looked like it was formed of oozing green liquid. Grimm working the outer reaches looked on with curiosity for the barest moment, sniffing the air for the noxious fumes emanating from the newcomer before returning to their tasks. The oozing Grimm wandered on towards the heart of the Underempire, leaving wet, emerald footprints in his wake. A new Grimm had evolved.