Special Cards – Behind The Mask

Thanks to the Cold War Kickstarter we very recently added some new variant character cards to the store, allowing you to use existing characters in new and exciting ways!
Specific Supremes can be used with any of their appropriate cards, their regular or Special Cards, giving added game-play choice and adding Team-building and tactical options for players.

saarquero-page-001

 

Arquero (Cold War)
As Arquero comes to terms with the legacy he represents, he has been taken under the wing of the returned Supreme Alliance. This has caused him to move away from the shadowy path he was following, to become the hero he was meant to be.

 

As well as adding the Supreme Alliance Faction affiliation, Arquero’s Alignment becomes Hero only. His main change though is his new Legacy Hero Power, which gives Arquero a bonus to Action Rolls when he is within 6 inches of a Friendly Supreme Alliance Supreme!

 

 

chernobog-page-001Chernobog
Perun’s dark ‘brother’, Chernobog was summoned to the earthly plane by Baroque. He has allied himself with the Red Republik, but secretly heeds the whispered call of the Forgotten.

 

A variant character for the Perun mini, Chernobog is a separate character for Team-building purposes. Hard-hitting like Perun, he swaps Air and Water Elements for Darkness and Fire (Living foes beware!). Umber Bolt has Pull EFX which synergizes with his Powers, turning Chernobog into a dangerous ‘tar pit’. Finally, Umber Vortex wreaks havoc with clustered models!

 

peruncw-page-001Perun (Cold War)
The Cold War version of Perun represents the Hero among his staunchest allies, as the current Perun picks up his predecessor’s mantle in the time-displaced team.

 

This card makes two key changes to Perun: in this version, he is not a Freelancer, and his Stormcaller Power is replaced by the more defensive Stormwall. Stormwall adds durability for Perun and Friendly models in Base to Base at the cost of some offensive capability, but Perun remains a heavy-hitter even in this version.

 

sister-bedlamcoven-page-001Sister Bedlam (Coven)
After years of using her dark science to heal and harm, Sister Bedlam’s criminality caught up with her. Now back from the dead, she has joined the Coven, and once again pursues her diabolical research into life and death.

 

The Coven version of Sister Bedlam’s card has her as NonLiving, but most importantly changes her Power. Through Dark Mercy, Sister Bedlam remains in play as long as she has nearby models to transfer Damage to if she is KO’ed. This Power can be used as often as needed, so she really benefits from Minion allies.

 

tangentrr-page-001Tangent (Cold War)
A second-generation sleeper agent, deep conditioning laid down by Professor Hammer’s machinations decades earlier has now asserted itself in Tangent. The anger and bitterness has today been usurped by a loyalty to Hammer that she strains against.

 

As well as adding an extra Supreme to the array of Red Republik choices (without having to use Honorary Member), Tangent replaces More Than luck with Sleeper Agent; this can generate 1 power Up die per Round for Tangent adding even greater supply of dice for her signature Tangents ability!

 

These cards reflect the directions characters are growing in and we will add more alternative Special Cards as the Pulp City storyline continues to unfold!

 

You can find the Special Cards section of the web-store here: link.